Tomorrow, in Another World
They built a city for a game. Millions of players say they once lived there. Amaya Serrano and Julian Cho thought they were creating a fictional world. But its streets, buildings, and smallest details awaken memories in players who have never met. Excitement becomes a phenomenon. The phenomenon becomes something others want to exploit.
Open the novel ↗A moment in the opening pages
The game’s sky had been switched off for the night, replaced by flat light that made defects easier to find. The facades looked as though they had come from a model-making studio: gray stucco, ocher brick, signs without halos, black windows. From the control station, Amaya Serrano slid the city beneath her with the mouse wheel, moving between neighborhoods at a speed no player could have endured.Read the excerpt ↗